#include <detectors/global2D/detection/ODCascadeDetector.h>
#include <detectors/global2D/detection/ODHOGDetector.h>
#include "common/utils/ODFrameGenerator.h"
#include "common/pipeline/ObjectDetector.h"
#include "common/pipeline/ODDetection.h"
using namespace od;
int main(int argc, char *argv[])
{
std::string trained_hog(argv[1]), images(argv[2]);
od::ODFrameGenerator<od::ODSceneImage, od::GENERATOR_TYPE_FILE_LIST> frameGenerator(images);
cv::namedWindow("Overlay", cv::WINDOW_NORMAL);
while(frameGenerator.isValid() && cv::waitKey(1000) != 27)
{
if(detections->
size() > 0)
else
delete scene;
}
return 0;
}